NEWS: This project is now hosted on GitHub https://github.com/Microsoft/UVAtlas. This site is being maintained for now, but please move to using GitHub.

November 30, 2015
  • uvatlas command-line tool updated with -flipv and -flipz switches; removed -fliptc
  • Updated for VS 2015 Update 1 and Windows 10 SDK (10586)

October 30, 2015
  • Minor code cleanup

July 29, 2015
  • Updated for VS 2015 and Windows 10 SDK RTM
  • Retired VS 2010 and Windows 8.0 Store projects

June 18, 2015
  • Fixed bugs with handling of E_ABORT from user callback
  • Added ESC to abort to uvatlas sample

April 9, 2015
  • Added projects for Windows apps Technical Preview
  • Fixes for potential divide-by-zero cases
  • Fix for memory allocation problem
  • Added error detection for invalid partitioning
  • uvatlas: fix when importing from .vbo
  • Minor code cleanup

November 12, 2014
  • Initial release on CodePlex of UVAtlas APIs.

D3DX9

October 2006
Options parameter added to control quality of chart optimization for the DirectX SDK (October 2006) in D3DX9 (#31).

April 2006
Significant improvements to the partition algorithm were included in the DirectX SDK (April 2006) for D3DX9 (#30)

February 2006
Improved support for texture parameterization, false edge adjacency, status callback for IMT computation functions, and primitive ID for IMT computation. Released with D3DX9 (#29) in DirectX SDK (February 2006).

June 2005
Minor updates in the DirectX SDK (June 2005) for D3DX9 (#26).

April 2005
The original implementation of the UVAtlas APIs were released with D3DX9 (#25) in DirectX SDK (April 2005).

Last edited Dec 1, 2015 at 12:36 AM by walbourn, version 10