This project is now hosted on GitHub
. This site is being maintained for now, but please move to using GitHub.
November 30, 2015
October 30, 2015
July 29, 2015
- uvatlas command-line tool updated with -flipv and -flipz switches; removed -fliptc
- Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
June 18, 2015
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 and Windows 8.0 Store projects
April 9, 2015
- Fixed bugs with handling of E_ABORT from user callback
- Added ESC to abort to uvatlas sample
November 12, 2014
- Added projects for Windows apps Technical Preview
- Fixes for potential divide-by-zero cases
- Fix for memory allocation problem
- Added error detection for invalid partitioning
- uvatlas: fix when importing from .vbo
- Minor code cleanup
- Initial release on CodePlex of UVAtlas APIs.
Options parameter added to control quality of chart optimization for the DirectX SDK (October 2006) in D3DX9 (#31).
Significant improvements to the partition algorithm were included in the DirectX SDK (April 2006) for D3DX9 (#30)
Improved support for texture parameterization, false edge adjacency, status callback for IMT computation functions, and primitive ID for IMT computation. Released with D3DX9 (#29) in DirectX SDK (February 2006).
Minor updates in the DirectX SDK (June 2005) for D3DX9 (#26).
The original implementation of the UVAtlas APIs were released with D3DX9 (#25) in DirectX SDK (April 2005).